*WIP* Lets get the ball rolling!
(June 13 2011 - Transferred the tutorial to an external document, with intention to paste the updates in larger chunks, with revised images etc than to work purely into the wiki. It is going to take a fair while to create, so please be patient!)
So, you've decided you want to build a track for sim racing in the game rFactor!? The questions you are probably asking are: Where do I begin? What do I need? How am I going to do this?
This guide and Wiki will become your Bible of resources. Please be patient whilst we update it, and feel free to contact us with any feedback or additional feature material you feel will help others and improve our ABC Trackmaking Guide!
STAGE 1 - Pencil and Paper time!
Although not essential, I think that sketching your track idea onto paper is the best place to begin.
*Images to be added of sketchy wiggly line track layouts*
STAGE 2 - Using Sketchup to assist your layout
I bet your track sketch is nothing but a wiggly line. Am I right?
*Image of very funky looking line drawing circuit*
I thought so!
The next step once you have your basic circuit layout is to imagine how cars will actually use that track surface.
Remember, this isn't Scalextrix or Mario Kart.
*Image of single width Scalextric and Mario Kart*
Your track is unlikely to be the same width the whole way around. Some parts will be wider than others; some areas it might get really narrow.
*Images of wide hairpin and narrow Monaco bends*
That wiggly line sketch doesn't show that! So, what we need to do is show some width to your layout.
My suggestion? Let's hit Sketchup!
Sketchup is a wonderful tool, and its uses are endless. If you can, scan your track into your computer, and import it into Sketchup as a .jpg. (File > Import 2D Object > *image.jpg - you may have to select .jpg in the drop down menu to see it!).
*Images to be added*
On paper, you cannot truly get an understanding of the scale of your track.
STAGE 3 - etc